Maya 2021 Mac is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya Mac Crack is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python.
Maya for Mac Cracked level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.
What’s New?
Animation
- Time Editor : Crash when running playblast after scaling audio clip
- Caching : Animation is incorrect when keying with autokey and layers
- Hang when keying HIK Attributes
- Parallel Evaluation : Crash on playback when controllers have prepopulate attribute set to True
- Parallel Evaluation : Visibility Evaluator : geometryChanged and matrixChanged messages are ignored without recording dirty info
- Parallel Evaluation : Calling createNode between getAttr’s returns incorrect value for worldInverseMatrix
- Graph Editor : Maya graph editor populates with infinite hierarchy
- Cannot type in values for IK handle in channel box or attribute editor
- GPU Override : hasAttributeBeenModified evaluates incorrectly
- Deformers: Playback Toggle missing from Hotkey Editor
- Joint orientations not evaluating properly
- Playback frame rate is slower than real-time if no other application than Maya is running
- NURBs evaluation crash with scenes containing animated surface modifiers
- Crash when baking key animation
- Incorrect initialization of complex attribute structure causes crash on file open
- Caching : Animation is incorrect when keying with autokey
- Crash creating proxy attributes
- Joint rotation limits not saved with scene
- Deformed object doesn’t update after visibility change
- Motion trail with anchor transform ignores object animation
- Deformers : Nonlinear deformer name flag is not working in Python and MEL
- Parallel Evaluation : Translation does not save with frame change
Legacy FX
- HairSystem node clumpWidthScale graph and others only support 50 knots
Modeling
- Preselect highlight: Hovering the mouse over top of various components, like shells, in UV Editor crashes Maya
- Selecting over 100 objects with the UV Editor results in error message “MpolyTexturePlacementPanel1UVSetTooManyObjects”
- Maya crashes when selecting UVs with displaySmoothness
- Creating a second Set, after renaming the first Set, creates a duplicate of the first Set
- Mirror Offset does not work
- If a mesh includes custom shape nodes, the Multi-cut Tool will fail
- The results of using “invertSelection” in component mode are different
- Detaching faces corrupts Creases when Inserting Edge Loops
- ATF: wire file imports with tessellation issues
- Paint Vertex Color Tool: Undo fails to remove the previous Vertex Set selection, causing multiple Sets to be unexpectedly painted
- Selection is slow when the UV Editor is open with many objects and many faces
- Select > Inverse (Ctrl+Shift+I) for NURBS control vertices does not invert the control vertices, instead it clears the selection
- Maya crashes opening a scene where polyPinUV history was previously deleted
- Duplicating the sub-nodes of an LOD_Group (where inputConnections is set to True) fails to duplicate any lower level sub-nodes
- Selecting a large number of small meshes, while the UV Editor is open, is slow
- Mesh > Smooth can cause some UV values to be NaN
Requirements:
- Mac OS X Kodiak, 10.0 (Cheetah), 10.1 (Puma), 10.2 (Jaguar), 10.3 (Panther), 10.4 (Tiger), 10.5 (Leopard), 10.6 (Snow Leopard), 10.7 (Lion)
- OS X 10.8 (Mountain Lion), 10.9 (Mavericks), 10.10 (Yosemite), 10.11 (El Capitan)
- macOS 10.12 (Sierra), 10.13 (High Sierra), 10.14 (Mojave), 10.15 (Catalina), 11.0 (Big Sur) and Later Version.
- Supported Hardware: Intel or Apple Chip (M1) or PowerPC Mac.